워해머 온라인 정보…

홈페이지에 올라와 있는 개발자 다이어리 글입니다…
해석은 귀찮은 관계로 생략하고…

대략 RVR 기반겜이라는 이야기인데….
다옥에서 얼마나 발전된 모습을 보여주느냐가 관건일듯..

What is the game all about?

Here, we express the core idea of the game. We outline the backstory, overall setting, and general game play. We also talk about how WAR will be designed as a Realm-based PvP (we call it Realm vs. Realm, or RvR for short) game from the ground up. Every aspect of the game, including PvE content, will be geared towards the greater war between the Realms in some important way.

What are the primary development features and risks?

A good deal of thought goes into deciding certain core features of an MMO. There are the ones any game in this genre need to have (characters, races, magic, weapons, etc.) and then there are new ideas that we believe will make out game the best one out there. Some of the new features are minor additions; some are “big ideas”. The danger of latching on to an idea too grand to be fulfilled is ever-present and has to be avoided. However, we must also come up with those one or two key ideas that raise the bar to ensure that our game is unique and exciting.
As the feature list is fleshed out, the team is also evaluating the potential risk of adding each feature to the game. All aspects of art, technology, systems (career paths, mounts, RvR, etc.) and content are thoroughly evaluated to make sure they can be done to the level we desire without driving development costs and time through the roof.

대화에 참여

댓글 10개

  1. 워헤머 온라인 기대 되어요…. 미식이 여태 한 꼬라지를 보면..
    우리나라 동시 오픈 그런일은 없겠지만요… 또 알아요 어느 고마운 회사가 수입을할지?
    의욕적으로 한 EQ2 같은거 망한거 보면 또 암울할지도?

    와우의 PvP를 실망한 다옥을 떠난자들이 대거 몰릴지도…
    나오고.. 게임만 괜찮다면 또 달려봐야죠 ㅡ_-?

    새로게임하면 두렵3 ㅡㅡ; 참치,입흐,스뿌딩끄,훼르,웁 이런훼인들이 얼마나
    앞서 달려나갈지…

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