goblin battleline 과 멧돼지 탄 orcboss
워해머에서 카오스쪽
champions of khone 과
champions of chaos
예전생각이나서…
이거 미드했던분들은 정말 가슴에 와닿았던 그림이죠
간만에 피씨정리하다보니 있길래 다시한번 올려봐요
아침에 문득 다옥생각이나서 예전에 스샷들을 보고있는데 참 그립네요
컴터 한대좀 마춰주세요~~
조립으로 하나 맞출려는데 걍 가서 대충알아서 해돌라하믄 바가지 쓸거같기도 하고 -_-;
대충 재원좀 적어주세용 ㅜㅜ 가격대는 본체만 한 70~80만원 정도로다가 ;
음 .. 아무래도 인터넷에서 사는거보단 비쌀테니 한 70만원 선으로 나오게..
워낙 컴터 켰다 끄는거 밖에 할줄모르는 컴맹이라 그러니 좀 갈켜주삼~~~
아참 시퓨는 머 인텔이건 amd 이건 상관없고 글픽카드도 지포스건 라뎅이건 상관없으니.. 가격
내로만 ㅡㅡ; 대충 암꺼나 부품 지르려니.. 머시 궁합이니 머니 그런거도 있따고해서 – -;
안녕하세요~
얼마전에 새로 가입한 꽂게랑 입니다
다옥할때 발더 미드에서 세비지 꽃게랑을 약 반년가랑 했었구요
그 인연이 와우에서도 이어져 이렇게 인사글을 씁니다 ^^
다른 섭에서 법사를 키웠었구요
아직 아는것보다 모르는게 훨 많지만.. 타고난 귀차니즘때문에
진짜 급하고 필요해지기 전에는 알아보지 않는 습성이 ..-_-;;
아직 부족한게 많으니 잘 부탁드려요
ps : 닉네임인줄 몰랐다가 본명으로 글 올라가서 다시 씁니다 -0-
워해머 정보
다들 보셨나 모르겠지만…..
4월12일에 게임메카에 올라온 프리뷰네요..
http://www.gamemeca.com/online/preview_view.html?page=2&genre_code=&search_text=&chr_from=&chr_to=&order=isrt_date&seq=1700&gm_id=gm0003056&subpage=1
< 전술과 사기(Morale), 전투가 중요 요소 >
전투전에 전술포인트를 소모시켜서 개인버프 같은걸 할수 있다네요…
사기(Morale)라는 요소도 존재하는데…머 이거도 버프같은 것인듯….
사기 보너스는 전투가 끝나면 효과가 금방 사라지고,
획득방식이 재밌는게 아이템처럼 획득할 수도 있지만 뛰어난 전투를 해냄으로써 얻을 수도 있다. 예로 오우거를 아무
상처없이 잡는 것처럼 영웅적인 행동으로 사기를 올릴 수 있다는군요…
<War is Coming!! RvR(진영간 전투)>
머 워해머가 RVR겜일건 다들 아실테고…흥미로운게….캠패인이나 시나리오 같은게 있는것 같네요
워해머는 상대편 진영의 수도를 점령하면 RvR 캠패인이 종료된다.
총 33개의 지역이 존재하며 각 진영 당 11개의 지역을 가지고 시작한다. 전장은 두 진영의 수도 사이에서 진행되는데 각 지역에는 다양한 비 단발성(non-instanced) 이벤트가 존재한다.
또 PvP를 위한 단발성(instanced) 시나리오들도 준비된다고 한다.
또 흥미로운거….
적 진영 캐릭 죽이면 해골얻을 수 있는데….그거 가지고 자신의 어깨나 허리 벨트, 목 등에 달아서 캐릭 꾸밀수 있네요 -0-)b
진영간의 균형을 위해 한쪽 진영이 압도적으로 수가 적은 경우 약소 진영에 스탯 보너스와 강력한 NPC가 생성되게끔 만들 계획이라고 밝혔다.
< 다양한 종류의 퀘스트>
머 이건 불확실 하긴 한데….다옥때 킬태스크나 심부름 태스크 같은 것일듯…
①자동 그룹 퀘스트(Automatic Group Quests)
– 파티가 모여 오우거 근처에서 먹이주기
②비 전투와 전투 퀘스트(Non PvP, RvR Quests)
– 에일(술의 한 종류)로 다친 드워프 치료하기 vs 다친 드워프를 죽이고 수염 가져오기
③분기 퀘스트(Branching Quests)
– 비밀 노트 배달로 경험치 획득하기 vs 비밀 노트를 노리는 스파이에게 노트 팔기
④크리스마스 퀘스트(Christmas Quests)
– 어려움에 처한 사람 도와주기
⑤3가지 종류의 내부 퀘스트
– Green : 몬스터 사냥 지역에서 Non PvP 퀘스트 (배달 퀘스트 등)
– Yellow : 전장지역(RvR)에서 Nop PvP 퀘스트 (전장 지역 내의 NPC에게 자원 모아주기 등)
– Red : 전장지역(RvR)에서 PvP 퀘스트 (드워프의 해골 가져가기 등)
개발자는 모든 퀘스트가 레벨 1부터도 가능하다고 밝혔다. (1레벨부터 전장지역 PvP 퀘스트도 할 수도 있다) 또 퀘스트를 완료 했을 시의 보상은 플레이어에게 만족할 만한 수준의 보상을 할 계획이라고 한다
ps…
워해머…역시나 어떻게 만들어서 출시할것인가…이번 E3가 더더욱 기다려지는군요…
아 그리고 우리나라 서비스에 희망적인 소식이 종종 들리네요
워해머 공식홈피에 Korean이라고….한글 정보페이지도 만들어놨다고 그러네요…
http://www.mythicentertainment.com/press/WH_Press_Release_March_16_2006.html
또 몇몇 기사에선 미씩이 이미 협력업체를 물색…물밑 접촉을 시도하고 있다고도 하고…
마법사 1.11 패치 원문
Patch Notes:
Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
Evocation – Is now available to all mages (via trainer), starting at level 20.
Conjure Food now has a new rank (Rank 7) available in Stratholme.
Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
Mana Shield – Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
Dampen Magic – Damage and healing reduction increased on ranks 3 through 5.
Amplify Magic – Damage and healing bonus increased on ranks 2 through 4.
——————————————————————————–
Arcane Talents
Tier 1
Arcane Subtlety
Reduces your target’s resistance to all your spells by 4/7/10, and all of your spell criticals cause 17/34/50% less threat.
Note: Functionality has been significantly altered.
Arcane Focus
Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%.
Improved Arcane Missiles
Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Tier 2 (No changes)
Wand Specialization
Increases your damage with Wands by 5/10/15/20/25%.
Arcane Concentration
Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage.
Tier 3
Magic Attunement
Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%.
Note: This talent previously only affected Dampen Magic.
Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%.
Note: AE is now an instant cast spell, so this talent has been altered to add +crit instead of casting time reduction.
Arcane Resilience
Increases your armor by an amount equal to 50% of your Intellect.
Note: Evocation, previously in this location and now a trainer spell, has been traded for one that also gives mages an armor boost.
Tier 4
Improved Mana Shield
Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%.
Improved Counterspell
Gives Counterspell a 50/100% chance to silence the target for 4 seconds.
Arcane Meditation
Allows 5/10/15% of your Mana regeneration to continue while casting.
Note: Previously five increments of 3%, freeing up two talent points to spend elsewhere.
Tier 5 (No changes)
Presence of Mind
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Increases your maximum Mana by 2/4/6/8/10%.
Tier 6
Arcane Instability
Increases your spell damage and critical strike chance by 1/2/3%.
Tier 7
Arcane Power
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds.
Note: Damage and mana cost have been reduced by 5%.
Fire Talents
Tier 1 (No changes)
Improved Fireball
Reduces the casting time of your Fireball spell by 0.1/.2/.3/.4/.5 seconds.
Impact
Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 seconds
Tier 2
Ignite
Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 seconds
Flame Throwing
Increases the range of your fire spells by 3/6 yards.
Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds.
Note: Previously in five increments; two skill points freed up.
Tier 3
Incinerate
Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4%.
Improved Flamestrike
Increases the critical strike chance of your Flamestrike spell by 5/10/15%.
Pyroblast
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 seconds.
Burning Soul
Gives your fire spells a 35/70% chance to not lose casting time when you take damage.
Note: Previously three increments — 25/50/65%. One talent point freed up.
Tier 4
Improved Scorch
Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 seconds Stacks up to 5 times.
Note: Previously five increments of 20%. Two more talent points freed.
Improved Fire Ward
Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
Note: Was previously 20/35%.
Master of Elements
Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
Note: This is a new ability and, interestingly, affects more than one talent tree.
Tier 5 (No changes)
Critical Mass
Increases the critical strike chance of your fire spells by 2/4/6%.
Blast Wave
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 seconds.
Tier 6 (No changes)
Fire Power
Increases the damage done by your fire spells by 2/4/6/8/10%.
Tier 7
Combustion
When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed.
Frost Talents
Tier 1
Improved Frost Nova
Reduces the cooldown of your Frost Nova spell by 2/4 seconds.
Improved Frostbolt
Reduces the casting time of your Frostbolt spell by 0.1/0.2/0.3/0.4/0.5 seconds.
Permafrost
Increases the duration of your Chill effects by 1 second and reduces the target’s speed by an additional 4%/7%/10%.
Note: Additional speed reduction is new.
Tier 2
Note: Improved Frost Nova has been removed.
Ice Shards
Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.
Frost Warding
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Frostbite
Gives your Chill effects a 5/10/15% chance to freeze the target for 5 seconds.
Note: Previously a Rank 6 item. Was also previously five increments of 3%. Two more skill points freed up. Winter’s Chill moved to Rank 6, with adjusted functionality.
Tier 3
Piercing Ice
Increases the damage done by your Frost spells by 2/4/6%.
Cold Snap
Instant, 10-minute cooldown
When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard
Adds a chill effect to your Blizzard spell. This effect lowers the target’s movement speed by 40/60/75%. Lasts 4.50 seconds.
Note: Movement speed reduced by an additional 5%. Effect duration tripled.
Tier 4
Note: Improved Frost Ward has been removed.
Arctic Reach
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%/20%.
Frost Channeling
Reduces the mana cost of your frost spells by 5/10/15%.
Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10%.
Note: Apparently now only one increment.
Tier 5 (No changes)
Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Improved Cone of Cold
Increases the damage dealt by your Cone of Cold spell by 15%/25%/35%.
Tier 6
Winter’s Chill
Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter’s Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times.
Note: Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item.
Tier 7 (No changes)
Ice Barrier
Instant cast, 30-second cool down
Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
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[북미] 마법사 변경된 특성 공개 예정
[북미] 마법사 변경된 특성 공개 예정
주소 -> http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=876760&p=1&tmp=1 #post876760
원문 ↓
For the upcoming talent preview, IGN will be offering a quick preview on their website at 9am PDT, tomorrow(5/4/06). When that time approaches we will provide a more direct link to the content being previewed.
I will post the direct link in the morning, then we can hash out your thoughts and concerns and theorycraft to our hearts desire. 😉
[ post edited by Tseric ]
——————————————————————————–
Repo man’s got all night, every night!
북미 Cm 인 Tseric 이 북미 시간으로 5월 4일 오전 9시에 변경된 특성을 공개 한다고 합니다 -_-!!
드디어 특성공개가 !! -_-)!!
국내 공식홈페이지에는 내일쯤 올라오겠네요 😀
출처 와우인벤
Warhammer Online: Pre-E3 2k6 영상
내용을 입력하라니 ㅡ_ㅡ;
제가 요즘 접속 못하는 이유..
안 그래도 늦게 들어오는데
접속할라 하면 대기자수 200 오버…
기다릴 용기가 안서여 ㅡㅠㅡ