EA 미씩, 울티마 온라인 개발에 참여한다

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지난 6월 21일 EA에 인수된 미씩 엔터테인먼트(Mythic Entertainment)가 <울티마 온라인>의 개발에 참여한다.

EA는 지난 4일 <울티마 온라인> 북미 홈페이지 공지를 통해 ‘EA 미씩’과 ‘울티마 온라인 팀’이 협력해 향후 <울티마 온라인>을 공동으로 개발한다고 밝혔다. 자세한 향후 계획은 미씩의 개발팀이 업무 파악을 마친 뒤에 발표될 예정이다.

<울티마 온라인>팀은 공지를 통해 “브리타니아(게임의 배경이 되는 메인 대륙)의 미래를 함께 만들어 가겠다”고 포부를 밝혀 EA 미씩의 참여가 <울티마 온라인>에 새로운 전기를 마련해 줄 것이라는 기대감을 나타냈다.

<울티마 온라인>은 1997년 서비스가 시작돼 올해로 9년째를 맞은 장수 타이틀로 지금도 월 13만 5,000명의 유료 이용자를 확보하고 있다.(MMOGchart.com 집계 기준) 특히 월 유료 이용자 중 일본 유저가 70,000명에 달할 정도로 일본에서 꾸준한 사랑을 받고 있다.

해외 게임업계는 <다크 에이지 오브 카멜롯>으로 인정받은 EA 미씩의 MMORPG 개발력이 더해질 경우 <울티마 온라인>이 ‘제 2의 전성기’를 맞을 수도 있을 것이라는 긍정적인 반응을 보이고 있다.

해외 <울티마 온라인> 팬들은 EA 미씩의 개발 참여 소식을 들은 뒤 새로운 확장팩, 더 나아가서 <울티마 온라인>의 차기작에 해당하는 새로운 버전이 등장할 수도 있다는 기대감을 나타내고 있다.

한편, EA는 지난 2001년 3월 <울티마 온라인>의 차기작이었던 <울티마 월드 온라인: 오리진>의 개발을 취소한 바 있다. 당시 EA가 밝힌 취소 이유는 <울티마 온라인>의 개발에 집중하기 위함이었지만, 높은 개발비에 대한 위험부담과 주요 개발인력들의 이탈이 실질적인 원인이었다.

90년대 말 <울티마 온라인>의 개발을 주도했던 리차드 게리엇과 스타 롱은 현재 엔씨소프트 오스틴 스튜디오에서 신작 온라인게임 <타뷸라 라사>를 제작하고 있다.

출처 Thisisgame.com

얼마전에 구리 아다띠가 성의없게 퍼온 ㅡ_-;; 영문의 내용인듯.

최근 일본에서 유명한사람이라네요

하드게이, 야후를 가다

밑에 영어로 자막나오니 알아서 보3 ㅡ_ㅡ;;
저도 첨에는 정말 이상한 넘이라 생각했는데 보면 볼수록 잼나네요..
29살이고…명문대에 명문사원 출신이라나…뭐 어떻튼 그건 중요한게 아니고 심심할때 보3

사회봉사편이라함

1탄!!

2탄!!

3탄!!

3-2탄!!

4탄

하드게이 토미에 가다
1편

2편

하드게이~Venus& 만보게~이(ㅋㅋ)

하드게이 뮤직비디오 & 아버지의 날~

uo & daoc 결합?

Don’t go changin’ to try and please me:

Q: Is there an official site or web page good for artifact information and research?

A: As it happens, Missy is working on such a thing for the Herald RIGHT NOW. We think it will be done by the end of July. We didn’t do it sooner because there was a brilliant fan-made version that was better than what we were planning – but there have been many changes since that one was created. We’re going to take care of getting the best, most recent information posted.

Q: I’ve been testing the single target Cure All (49 spec Regrowth) and it causes a delay timer of 2 seconds at the end of casting.  Meaning that after the spell casts, I can’t cast a spell for 2 seconds.  It specifically says “You must wait 2 seconds to cast a spell!”.  Is this a bug?

A: Yes, thanks for reporting it. Watch the patch notes for the fix.

Q: Is Purge supposed to set the timer if you have no ill effects ? It used to go off but do nothing if you had no ill effects before 1.84 in effect you could cast it over and over. However now it goes off no matter what.

A: Bug, and one we fixed this morning, thanks to you 🙂

Q: About the lastest Patch notes:

Druid

– The top tier of Wolf, Bear and Lynx pets will now be slightly higher levels. (85% of your level instead of 75%.) The top tier of Wolf will also perform combat styles similar to the Bear and Lynx.

How does that work?  I have a level 50 druid with 32 points in Nature, and all the pets he summons are still level 37 which is 75% of the characters level 50 standing.  Is there something I need to do to see the 85% mentioned in the patch notes?

A: The top tier of pets in this sense require a spec of 45, not 32. Sorry…

I had a bunch of these, so I apologize if the patch note was unclear.

Q: The Ranger RR5 ablility Desperate bowman. The stun component of this ability is negated by Ceremonial bracer artifact stun feedback. Is that intentional??

A: Intended, says the Content King. I had a lot of feedback about RR5 abilities in general at the Ohio Roadtrip last night. We do track every scrap of feedback we get through the feedback forms, and pass on your feelings to the dev team.

Q: I was playing my paladin and I noticed that the celerity chant and magic ablative are on the same timer. Is this a bug or a nerf?

A: Neither – that was the way it was designed and implemented, says the Big Wheel of class design.

Q: I sent a comment last night about necros: I’ve noticed that after summoning the pet, when I go to put back on items with resists they don’t show up only stats will increase now with items but resists stay the same as when you summoned the pet? Why can’t I get my resist items to work after pet is made?

A: Normally I go through and add punctuation. You guys can be pretty passionate when you send me and my team these feedback forms! In this case, every punctuation mark I tried to add had the potential to drastically change the meaning of the question. I thought I had best post it as I sent it to the dev team to be sure I didn’t mess something up in translation.

I was told this is a bug under investigation.

Q: I’d like to use the damage add charge from my Darkspire Mighty Bracer, but the thing is quite a pain in the Tweety (gosh, I’m so funny). The damage add buff only lasts 30 seconds but is on the same timer as other charges and can only be used while out of combat? Is this as intended? If so, how about getting it on its own timer and making it usable while in combat?

A: Ahem. 😉 I’ll skip the comments I could make, and give you the answer from Big Wheel instead: “Intended and yeah, all items use the same timer for the most part unless they have an individual use timer.

“Universally there should be a 60 -90 second duration timer between any and all item /use or /use2/.”

***

Thank all the small gods of computer games that the quest journal issues were resolved before the long weekend. I was going to stab myself in the face with a fork if we didn’t get today’s fixes in.

I had a heck of a good time in Ohio last night. We have what I think is genuinely the best community around. Nobody can top a Camelot player for pure fun factor, and I’m darn privileged to be part of the whole phenomenon. I love meeting people at live events, even you, Bill. The questions you guys gave us to write down are in the hands of the producer, and answers should come… Soon, TM. But the answers will come, either on the grab bag or in the patch notes.

I got a bunch of emails last night about UO. With the EA thing in progress, some bright people noticed that UO and Camelot could become siblings. But I’m sorry, gang, I have no comment that I can make. Why? Let’s ask Mark, who runs the Mythic shop: “In terms of UO, while Mythic has been acquired by EA, we are still awaiting regulatory approval of the deal.  Until that time, any discussions and/or rumors regarding UO, Mythic or even Bigfoot are a bit premature.”

Some of you attempted a slushie intervention, but it failed. I’m going to have one now with TWO umbrellas, and don’t try to stop me. I’m taking that long weekend, so I’ll be seeing you here next Wednesday.

Now, don’t forget: You put on the sunscreen, and THEN you drink the slushie. Be good, and if you can’t be good, be careful.

짜증정말.. 지대로다~~~~

아놔… 100명 대기자 뚫고 접속했더니.. 오그리마 와이번 타고 가다가 팅김.. 다시 접속하려니 220명 대기자… 모니이게~~~ 살짝.. 기분나쁠뻔 했어..

저 패치후에 와이번타고 대도시 (언더,썬더,오그) 진입할려하면 화면멈추고 와우 응답없음 뜨는데.. 혹시 저말고 이런 현상 있으신분 계세요???

올만에 올려보는 게시판 놀이 점수

Ninebreaker     254         (25/4)
Land               314         (20/114)
SpuTnik           1050       (70/350)
미노                 682        (58/102)
이푸                 371        (23/141)
자랄걸              555        (37/185)
Rina                 217        (16/57)
뚜미                 1022       (75/272)
벵님_-              1822       (138/442)
구리맨              568        (38/188)
cypher             829        (55/279)
Fershia            1952       (162/332)
자란다              1701       (122/481)
DukChil            4637        (287/1767)
Kenda              977         (43/547)
youwilldie         748         (36/388)
오~~써언          1281       (67/611)
데쓰                  3304       (255/754)
비포                  3039       (194/1099)
사과나무            1369        (110/269)
참치                  4769       (369/1079)
Feena               11951      (845/3501)
fermata             1607        (131/297)

게임 안하는 똥님보다도 못하고..
1000점도 안넘는 사람들은 반성좀 ㅡ_ㅡ;;